Thursday, August 2, 2012

Act 3 : Tresim Ruamna - The Pillar of Earth

After corrupting the elements of water and air, the Drunes continue their quest into the forest of Caër Mna. The new objective is a sacred pillar that can generate earth mana by the sacrifice of blood.

The scenario : Both gangs try to retrieve as much earth mana stones as they can. Due to the Pillar of Earth, every time a kill happens the blood of the victim is soaked into the ground and turns into an earth mana stone. If a warrior is killed close enough towards the pillar (12"), two earth mana stones are placed instead of one. Recuperating a stone costs one action, except for shamans who can just pass over to retrieve it.

Setting : The Kelts are ambushed and deployed first at 6" of the pillar (in the center of the table). The Drunes start at 18" from the center of the table.

Duration : 6 turns. The gang obtaining most mana stones wins the game.



The Formor engages the giant while counter-charged by the hunter. The slow Manes come closer to support their demonic ally.

On the other side, the fight starts in the streamlet. The Kelt warriors try to reach the Hunchback who's protected by the Karnaghs.

Strengthen by Kelt magic, the giant can stand his ground against the Formor.

Hit by poisonous arrows the lion cannot engage the Drune archer. At the last moment, a Mane charges the creature in the back and collects its life power in the form of an earth mana stone.

One Kelt warrior fell. Corwyn recuperates an earth mana stone where the warrior lost his blood and his life.

Back on the other side. The hunter dies in agony, sliced in two by the Formor weapon. The familiar honors his dead by picking up two mana stones.

The Soul Snatcher and the Mane come closer to the central fight.

 
More wounds are taken by the Kelts in the streamlet. The Danu warrior is close to transforming any time soon.

 
 The Drune Formor finishes the giant off and takes his attention towards the druid. He will kill the shaman and his familiar and collect the precious stones.

 A cunning Kelt warrior disengages and charges towards Corwyn. 

 

The Karnagh charges back to help his master.

The Danu warrior finally transforms

and goes for a deadly charge to finish the Drune shaman. This would not be enough for the Kelts as the fight ends in favor of the Drunes who recuperated more mana than their counterparts.

1 comment:

  1. Great batrep. lovely terrain and miniatures

    ReplyDelete